Timing starts on pressing OK at name input screen
You can skip cutscenes by pressing start then confirm skip with OK!
Items required for progression will be marked in bold
Cutscene
Chat
Cutscene
Chat
Examine Dashboard
Talk to Raymond (old man)
Move out of airship
Examine Igloo
Talk to Aldus
Try to examine igloo, Aldus talks
Zoom in on igloo, examine wooden box, zoom out
Move up left
Talk to Prima
Move up right
Examine chimney (top right)
Talk to Harald
Move up
Examine frozen wall, examine snowman
Move down
Talk to Prima
Zoom in on rightmost building
Talk to Mascha
Zoom out
Walk down
Examine Snowman, get Fluffy Glove
Walk up (twice)
Examine Snowman
Cutscene
Zoom in on ice wall, examine girl in wall
Notes:
0, 3, 0, 0, 0
2, 1, 3, 1, 0
1, 0, 0, 0
1, 2, 1, 2, 3
Cutscene
Walk back down, three times
5 > 3
2 > 5
4 > 2
1 > 4
3 > 1
5 > 3
1 > 5
Return to Airship
This section is essentially an autscroller during the drones section.
It is slightly faster to get 1st and 6th set of drones wrong, all others should be done right.
For missiles, itβs faster to fail them, like this:
Hit top green missile
Hit any even missile
Hit top missile
Cutscene
Examine door
Rotate yellow dial dial a quarter clockwise
Rotate white dial a quarter counterclockwise
Move left
Talk to Macaw
2
2
5
2
2
3
Move left
Chat
Cutscene
Talk to Squirrel
Move right
Talk to Igor
Move right
Talk to Sonya
Notes:
Talk to Moos
Zoom in on station, talk to Aldus, check locomotive chimney, zoom out
Move right
Examine blue fish on wall
Slide the third row to the right
Slide the fourth row all the way to the left
Slide the third column one space up
Slide the second row to the left
Slide the fourth row one space to the right
Talk to Larisa
Move up right
Talk to Boris
Move up
Examine hills
Move down
Talk to Boris
Cutscene
Move up
Cutscene
Talk to Aurora
Move left
Talk to Mackintosh
Move down
Try to move left
Talk to Karpin
Zoom in on white boxes, zoom out
Talk to Targent henchmen
Move down left
Try to move left
Talk to Dariya
Examine boat
Tap blue boat
4
Tap purple boat
2
Tap red boat
2
Tap blue boat
3
Tap yellow boat
2
Tap purple boat
Tap blue boat
3
Move to airship
Talk to Sycamore
Chat
Examine glass shelf
Move down
Talk to Dean Delmona
Bus to Kensington
Cutscene
Talk to Brenda
Move up
Talk to Aurora
Talk to policeman
Walk down
Examine shop on the left
Cutscene
Move to the right
Cutscene
Move left
Bus to Aerodrome
Try to move right
Talk to Granny R
Move to airship
Talk to Raymond
Talk to Sycamore
Talk to Keats
Slide Reggie left
Slide Ice Block down
Slide top green turtle down
Slide big turtle right
Slide Reggie down
Leave airship
Talk to Amelie
Bus to Scotland Yard
Talk to Hanna
Enter Scotland Yard
Talk to Policeman
Move up left
Talk to Bloom
Move down right
Move up
Talk to Luke
Talk to Emmy
Zoom in on right border
Examine top brown box (middle right)
Zoom out
Move down (twice)
Bus to Kensington
Talk to Hanna
Move up
Talk to Policeman
Move up
Talk to both Policemen
Zoom in on left border
Talk to Clark
(Note: Pieces can be dropped in any box)
Talk to Clark Again
Targent (top)
They work for Scotland Yard (middle)
They used the investigation (bottom)
Zoom out
Move down (twice)
Bus to Scotland Yard
Talk to Policeman in the middle (25 Puzzles required)
Enter Scotland Yard
Talk to Grosky
Move up left
Talk to Bloom
Cutscene
Talk to Laytonβs parents
Enter airship
Note: Chapter 4 is divided in 5 separate quests that can be completed in any desired order. Every section is routed separate, and listed from left to right in the Airship menu, but can be completed as the runner feels most comfortable with.
Move up
Talk to Amanita
2-4
1-2
5-3
3-4
Move up
Talk to Chestnut
Talk to Blewitt
Cutscene
Move down
Talk to Amanita
Move left
Talk to Button
Move left
Examine dark patch on ground
Examine large flower
Move right
Move up
Talk to Lepidella
Move down
Move right
Examine snail on mushroom (middle right), get Snail Glue
Move left (twice)
Talk to Amanita, get Bullfrog Bones
Talk to Button
Move left
Examine rock at the top
Move up
Examine Blue Crystals (top right)
Examine rightmost stone at the base of pillar
Zoom in on crystals, examine crystals, get Glittering Crystal, zoom out
Move down
Talk to Amelie
Move right (x3)
Move up
Talk to the Morel
Get Egg
Return to airship
Leave airship
Talk to Javier
Move up
Examine sailboat
Talk to Martine
Move left
Talk to Miranda
Move right
Talk to Bud
(The solution can be colored in any order as long as pieces are drawn properly)
Move right
Talk to Bud
Move left
Move up
Talk to Javier
β― to empty slot
β² to empty slot
π to empty slot
β― to empty slot
β² to empty slot
β― to empty slot
π to empty slot
β― to empty slot
β― to empty slot
β² to empty slot
Move left
Talk to Martine
Talk to Robin
Move up (enter hotel)
Talk to Amelie
Move down (twice)
Talk to Miranda
Move right
Marital Status (bottom)
Genders (middle)
Either Rule (top)
Move right
Talk to Bud
Get Egg
Return to airship
Leave airship
Talk to Jesse
Move up
Cutscene
Talk to Jesse
Move up left (to saloon)
Talk to Derringer
Move down
Move up
Talk to Flint
Move up
Zoom in on right border
Talk to Old Red
Zoom out, Leave the mine
Talk to Flint
Move down (twice)
Examine horse on the left
Talk to Derringer
Move up
Move up left
Talk to Scarlett
Patty over bacon
Patty over egg
Patty over lettuce
Tomato over patty
Tomato over cheese
Move down
Move up (twice)
Zoom in on right border
Talk to Old Red/Targent
Move down
Move left
Examine photo on the right
Talk to Ruby
Move down
Move up
Zoom in on right border
Talk to Old Red
Get Egg
Return to airship
Leave airship
Examine bunny at the right
Top left > Bottom right
Bottom left > Top right
Talk to Rik
Move right
Cutscene
Talk to Piet
Move up
Talk to Sheppard
Move down
Talk to Beatrix
Move right
Talk to Julien
Move left
Talk to Rik
Move up
Talk to Sheppard
Move down
Move left
Talk to Piet
Move right (twice)
Talk to Julien
Move up
Talk to Julien
Move down
Talk to Julien
Examine boulders
Examine top right boulder, top left boulder, bottom boulder
Move up
Talk to Romilda
Examine altar
Get Egg
Return to airship
Leave airship
Examine door to the right border
Move up left
Examine statue
Move down right
Talk to Umid
Move up right
Talk to Umid
Move down left
Move up left
Talk to Temir
Move down left
Examine moth (top right)
Move down
Move right
Talk to Temir
Move up right
Talk to Mehri
Move down left
Move up left
Talk to Dana
Examine blue stone tablet on the right
Zoom in on mural
Tap leftmost eye three times
Tap rightmost eye twice
Move down right (twice)
Check blue plaque at top right
Zoom in on top border
Tap third and fifth slab
Move up left
Chat
Move down left
Move up left
Examine gate
Cutscene
Move down
Move right
Move up right
Move down left
Move up left (twice)
Get Egg
Return to Airship
Talk to Aurora (must have all 5 Eggs)
Release the power of the Aura Stones
Talk to Keats
5-4 to the right
1-2 to the left
2-5 to the right
3-2 to the right
1-3 to the right
2-4 to the middle
β― to empty slot
β₯ to empty slot
π to empty slot
β² to empty slot
β― to empty slot
β― to empty slot
β₯ to empty slot
π to empty slot
β² to empty slot
β― to empty slot
β― to empty slot
β₯ to empty slot
π to empty slot
β² to empty slot
β― to empty slot
Top right patty down left (over lettuce)
Cheese over center patty
Tomato over egg
Tomato over bacon
Tomato over patty
Tomato over lettuce
Tomato over cheese
Fourth column up one tile
Third row left one tile
Fourth row right one tile
Third column down one tile
Second row right one tile
Fifth row left one tile
7 > 8
8 > 5
2 > 6
2 > 1
Leave airship
Cutscene
Move up
Talk to Mackintosh
Move down
Check airship to the right
Move to airship
Check door
Rotate outer gray dial a quarter clockwise
Rotate center yellow dial half a turn
Rotate inner dial half a turn
Move left
Talk to Macaw
2
2
2
3
2
2
Move left
Talk to Mackintosh
Move right
Talk to Plover
Move up
Talk to Robin
Top left Pirate to the right
Top right Pirate down
Middle right Sailor up
Bottom right Pirate up
Top right Sailor down
Bottom right Sailor left
Bottom left Sailor up
Move to the right
Enter Tower
Examine guard at the right
Bomb 3, then bomb 2
Move up
Examine giant pillar
Examine door to the right
Move up
Talk to Swift (75 Puzzles Required)
Enter door
Let Bronev go first
Every turn, take 4 - number of coins Bronev takes in his turn.
When there are 3 or less coins remaining, take them all.
Get Egg
Talk to Aurora
Talk to Sycamore
Move up
Examine Pterodactly at top center
Cutscene
Leave airship
Move up (twice)
Talk to Descole
Cutscene
Talk to Descole
Move up
Talk to Luke
Examine device on the left
Silver 3 dot to hole
Gold 1 dot to hole
Gold 2 dot to hole
Gold 1 dot to hole
Gold 3 dot to hole
Gold 1 dot to hole
Follow up
Look at door
Enter door
Examine archway in the middle (empty space)
Note: this puzzle can be solved with the D-Pad
to switch
to junction
to switch
to switch
to switch (again)
twice to corner
to switch
3 to farthest switch
to switch
Follow up
Examine swords
Note: this puzzle can be solved using the D-Pad
5
2
Attack statue on the left
Attack statue
2
3
Attack statue
to corner
6
Attack statue
to corner
4
Attack statue
2
to corner
5
to the top
2
Attack statue
to end
Move up
Check circle on floor
Click top right button
Click top right button
Click top left button
Click top left button
Click middle left button
Click top right button
Zoom in on lift
Talk to Bronev
Note: this puzzle can be solved using the D-Pad
to corner
2
2
2
2
2
2
2
2
Move up
Talk to Bronev
Cutscene
Cutscene
Cutscene
Cutscene
Tap the scales in the top left corner
Tap the harp in the top right corner
Tap the bow and arrow in the bottom right corner
Tap the hourglass in the bottom left corner
Tap the harp in the top right corner
Rotate the hourglass 180 degrees
Unskippable cutscene
Tap OK
Unskippable cutscene
Tap OK
Time ends on transition to next cutscene
Critical thinking is the key to success.